![]() ![]() ![]() That's cheaper for a tool that's already quite mature, with a big support community and company backing it. (I ignore Construct, as I prefer one-time purchase tools as a rule). I 100% support you getting paid.īut, as a market comparison, GM-S for HTML5 is $150 for a permanent license. If it's priced based on the work you've done, and your current costs, fair enough. Not saying the tool is not good(it seems fantastic so far), but just curious if it's priced to how you see the market, or priced based on the work/passion you've put into it? I'm also curious for the justification for the large price tag? $200 is a lot of money. this was a long time ago! Now when I check Gamemaker (and unity, construct seem similar) it looks like there are asset stores, where everyone can buy/license, etc. The community would grow a lot simply with a lot of users asking the most simple questions on how to change the examples to do X.Īnd of course, with the community growing, all the members made their own examples, tutorials, books, etc, so I think you'll find that the really fundamental templates will become a bit redundant once the community for Panda2 grows a bit.īut in saying that. I used GameMaker a long time ago to make games, and they included about 5 or so examples with the install. Yes, I'd like that! If I was to suggest, I'd think about maybe making all those templates free, to be honest. ![]()
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